A number based game. Fun and engaging games for players where they just don't strike the numbers which are called but marks a boundary around it. e.g. if number 3 is called then player has to draw a boundary on dotted lines of box having number 3. This boundary becomes a path.
tagyab is Tag and Go - You are Ban.
Total 90 numbers are required for the game. 81 cells are present on a card with 9x9 grid. 76 cells are filled with numbers. 4 set of playing cards images are present on each with each set having 2 same images. Host calls out numbers randomly. If a number is present on a player's card then he/she has to mark a boundary on all 4 sides around that number on the dotted line already given. Concept of the game is to form a connected path between images by using marked lines.
There are some green and red marked lines already present on card. Green lines are already connected and can be used in path. Red lines are banned and cannot be used in any path.
Players have to connect same images, outer images to win.
tagyab is Tag and Go - You are Ban.
Total 90 numbers are required for the game. 81 cells are present on a card with 9x9 grid. 76 cells are filled with numbers. 4 set of playing cards images are present on each with each set having 2 same images. Host calls out numbers randomly. If a number is present on a player's card then he/she has to mark a boundary on all 4 sides around that number on the dotted line already given. Concept of the game is to form a connected path between images by using marked lines.
There are some green and red marked lines already present on card. Green lines are already connected and can be used in path. Red lines are banned and cannot be used in any path.
Players have to connect same images, outer images to win.
dividends: Dividend options can be joining same image by drawing a connected path between them (spade to spade, diamond to diamond etc.), joining 1 pair of outer images (spade to heart or heart to diamond or diamond to club or club to spade), joining 1 pair of inner images, joining all inner images (spade to heart, heart to diamond, diamond to club, club to spade), joining all outer images.