Summary: Bandaid Tag involves holding your "wound" as your tagged. Ages: Kids of all ages
Recommended Number of Players: The more the merrier is the motto of tag.
Equipment: No
Equipment necessary
Set Up: No prior set-up required Basic Definition of "IT": When discussing "IT" while playing most forms of tag, "IT" refers to the player who must do the chasing, tagging and/or catching. Basic Definition of "Tag" or "Catch": When "IT" touches another player in the manner specified by the variation of the game, that player is then considered "Tagged" or "Caught" and must act in accordance with this variation of basic Tag.
How to Play: One person is "IT." Whenever someone is tagged by "IT" they must hold a bandaid (their hand) on the spot where they were tagged. Then the game continues. When someone runs out of bandaids, (they get tagged three times), they are frozen until two other people come over to them and "operate." The two other people need to tag the frozen person at the same time and count to five.
Winner: Let the game continue for as long as it remains exciting and fun. Switch the person who is "IT" often.
Recommended Number of Players: The more the merrier is the motto of tag.
Equipment: No
Equipment necessary
Set Up: No prior set-up required Basic Definition of "IT": When discussing "IT" while playing most forms of tag, "IT" refers to the player who must do the chasing, tagging and/or catching. Basic Definition of "Tag" or "Catch": When "IT" touches another player in the manner specified by the variation of the game, that player is then considered "Tagged" or "Caught" and must act in accordance with this variation of basic Tag.
How to Play: One person is "IT." Whenever someone is tagged by "IT" they must hold a bandaid (their hand) on the spot where they were tagged. Then the game continues. When someone runs out of bandaids, (they get tagged three times), they are frozen until two other people come over to them and "operate." The two other people need to tag the frozen person at the same time and count to five.
Winner: Let the game continue for as long as it remains exciting and fun. Switch the person who is "IT" often.