Various formats of kukuba
Kukuba game has many formats which makes it unique and more interesting. If we compare it with the game of tambola then we can say that tambola is simple and monotonus with no options for player's engagement while Kukuba is interesting which gives an opprtunity for players to engage as well.
kukuba classic
Kukuba Classic is the traditional tambola/housie game. With 1-90 numbers on the board.
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 24 | 32 | 45 | 73 | ||||
2 | 5 | 12 | 35 | 54 | 84 | ||||
3 | 18 | 26 | 49 | 68 | 76 |
kukuba short
Kukuba Short is a game to make it short and faster. It has numbers from 1-40 (or 1-45 or 1-50 or 1-60) depending on the requirement. Cards also have numbers from 1-40 (or 1-45 or 1-50 or 1-60) respectively. Division of numbers can be decimal (10, which we generally follow with 1st Column having 1-9, 2nd Column having 10-1 and so on..) or octal (8, a number system of 8, where 1st Column having 1-7, 2nd Column having 8-15 and so on..)
A | B | C | D | E | |
---|---|---|---|---|---|
1 | 1 | 18 | 32 | ||
2 | 8 | 25 | 40 | ||
3 | 6 | 12 | 27 |
kukuba duplicate
Kukuba duplicate has one number duplicate from 15 numbers that are on a card. There are 14 unique numbers and one numbers come twice. When this duplicated number is announced player having this number strikes both the occurrence of this number. This gives an added fun for the game.
Example
- Here, C1 is same as G3. Player can strike both C1 and G3 when 68 is called
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 68 | 32 | 45 | 73 | ||||
2 | 5 | 12 | 35 | 54 | 84 | ||||
3 | 18 | 26 | 49 | 68 | 76 |
kukuba blank
Kukuba Blank has one of the Kuba (number) as blank such that ticket have 14 values and 1 blank place holder. Player can use this as a nakku (i.e. the trump slot/ trump number/ joker). So, when an organisor calls a kuba then player can use the called Kuba for this nakku.
There could be few ways depending on the rules set by organisor that this nakku can be used.
- nakku comes in a particular column then it should be used for that column numbers only. e.g. if it comes in column 6 i.e. Column F then numbers applicable are 50-59. Player should take a number from this range and the chosen number should not be present already on card. (recommended)
- nakku can be used for any number from 1-90 and this number should not be present already on card.
- nakku can be used for that column and that row numbers e.g. if nakku is present in Column F i.e. Column 6 and Row 2 then the number range would be 63-65. How these are divided is: 60-62 for first row, 63-65 for second row and rest of the numbers of that column range for 3rd row i.e 66-69 for this case.
Tips for nakku
- Here, E1 is the nakku. Only one nakku should be present on a card.
- When to use nakku? It should be used when you have only 1 number left to strike off for any combination involving nakku
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 24 | 32 | N | 73 | ||||
2 | 5 | 12 | 35 | 54 | 84 | ||||
3 | 18 | 26 | 49 | 68 | 76 |
kukuba double
Kukuba double has double the numbers i.e. 30. There are 2 numbers in each cell like 5/8 i.e. Upper/Lower. Upper one is 5 and lower ine is 8 here. All 30 numbers are unique on the card. While playing a game, player can strike any of the Upper/Lower number or both and rules of Classic Kukuba applies from there on. If for 1st row, 5 numbers have been striked out each 1 one from each cell of the row, then the players wins. So, a player get more options to strike numbers and doesn't have to wait to strike out a number. Logic is simple. Every cell should have atleast one number striked out to win a particular combination.
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 / 2 | 24 / 26 | 32 / 37 | 45 / 42 | 73 / 72 | ||||
2 | 5 / 7 | 12 / 14 | 35 / 39 | 54 / 58 | 84 / 88 | ||||
3 | 18 / 15 | 26 / 29 | 49 / 44 | 68 / 61 | 76 / 74 |
kukuba theme
Kukuba theme is about Kuba other than numbers. These could be names, text or images. Some examples are movie names, bollywood actors, country names, song names, daily soaps, animal names etc.
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | DIYA MIRZA | MALA SINHA | NEHA | SMITA PATIL | TWINKLE KHANNA | ||||
2 | AMRITA ARORA | ESHA DEOL | MANDAKINI | RAKHEE | SONALI BENDRE | ||||
3 | ASHA PAREKH | GENELIA | MEENAKUMARI | SARIKA | VIDYA BALAN |
kukuba minimum
Kukuba Minimum is based on the smallest number on your card. This would be present in the first column of card and will be between 1-9. Take the smallest number from this column and this number is called kenu. Kenu plays the role in this format of kukuba. Here, Kenu is present in A1 and it is 1. Kenu will be different for players and same for some. For 9, numbers 80-90 are applicable.
There could be various ways in which kenu can be used.
- Ignore: Ignore the numbers starting with the Kenu. Each player will ignore all the numbers starting with this Kenu. In this card, 12 and 18 can be ignored.
- Strike: When a number is announced and it happens to be a Kenu for a player then he can strike all the numbers starting with this Kenu number as well along with Kenu. Here, 12 and 18 can be striked as well along with 1. Further, either of the 2 rules can be applier here. A general rules is that player can claim a winning whatever he is winning now after striking the kenu and related numbers. In another rules can numbers can only be striked but prize cannot be claimed. E.g. when 1 is announced 12 and 18 can be striked and if player is winning something lets say he is winning on row 2 completing with 12 then he may not claim a prize at this time but when actual 12 is called then he can claim. Recommended rule is that if player is winning a house then he should not claim a win at this time but when either 12 or 18 i.e. any of these is called.
- To give an example in detail, let us say:
- 1st case: if only 1, 12 and 18 are left. If 1 is called, player can strike 1, 12 and 18 i.e. all three. But now cannot claim the full house. As soon as 12 or 18 is called at any time then he can claim full house. He need not wait for both 12 and 18 to be called, any one number will do.
- Case 2: If 1, 12 and 24 are left and 1 is called out, then player can strike 1 and 12 both. And as soon as when 24 is called he can claim full house as 12 is already striked out.
- Taking case 3: say 1, 12, 18 and 24 are left. If 1 is called, player can strike 1, 12 and 18. Then when 24 is called, then he can strike out 24 and claim a house at this time as 12 and 18 have been striked out already.
- The rule is simple, you can considered the numbers as striked but cannot claim at that moment but later.
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 24 | 32 | 45 | 73 | ||||
2 | 5 | 12 | 35 | 54 | 84 | ||||
3 | 18 | 26 | 49 | 68 | 76 |
kukuba 26 (Chhabbis)
Kukuba 26 (or Chhabbis) based on alphabets instead of numbers. There are 26 alphabets and therefore the name. It is played in simple way where organisor calls an alphabet instead of number. There would be total of 26 numbers (i.e. alphabets) instead of 90 and cards will have 9 instead of 15 numbers. There are 5 columns and 3 rows with each row having 3 numbers.
There could be various ways to play this
- Announce an alphabet like A for Apple and B for Ball
- Take names of people playing it
- Choose names as per the theme
A | B | C | D | E | |
---|---|---|---|---|---|
1 | A | E | W | ||
2 | D | K | Q | ||
3 | F | M | R |
kukuba mix
Kukuba Mix is ultimate entertainer with totally new concept. It divides ticket into 3 sections (generally) and can be more (upto 9) or less depending on organisor. Kukuba Classic can be said as a subset of this game with 1 section. This format is related to theme based where cards are divided into sections depending on theme requirement. In this, instead of rows we go about columns. For Kukuba Mix 29-30-31 i.e. Kukuba Mix with 3 sections card is divided into 3 sections 1st, 2nd and 3rd. Section 1 is 1st three columns of card, section 2 is column 4 to column 6 and section 3 is column 7 to column 9. Now, each of these sections have names based on different categories. Like for a kid birthday theme, 3 sections could be 1:What birthday kid eat (around 30 items), 2: Names of cartoon characters (around 30 names), 3:Names of guest (around 30 names). Like we play 1st, 2nd and 3rd row, here we play 1st section (eatables), 2nd section (cartoon), 3rd category (guests). On completion of each section, player shouts the name of section like eatble, cartoon or guest.
Kukuba Mix with 3 sections is known as Kukuba Mix 29-30-31 as section 1 has 29 numbers from 1-29 numbers, section 2 has 30 numbers from 30-59 and section 3 has 31 numbers from 60-90. One thing to note here is that while each row have 5 numbers, each section may not have 5 numbers. It will have atleast 3 numbers. And this makes it interesting as in Classic format we wait for that 1 last number which always remain in each row, the 5th number.
There could be various ways to play this
- having 3 sections as columns only
- having both sections and rows
- having 9 sections i.e. 1 column for each section. Each column will have a different set of names
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | Chocolate | Ice Cream | Mogli | Donald Duck | Golu | ||||
2 | Milk | Almond | Mickey Mouse | Ballu | Tony | ||||
3 | Rice | Gems | Alladin | Monu | Sonu |
kukuba mines
Kukuba Mines is based on good and bad (mines) numbers. Total 21 numbers are present with 15 Good Numbers and 6 Bad Numbers (Mines). Numbers have to be striked like a classic game. When any Good Number is striked 1 point is won and when any bad number (mine) is striked 1 point is lost. One has to take the total of Points from Good and Bad Numbers to win. To win a line one has to collect 4 points in total. If 4 good numbers are cut and 1 bad number is cut then points for 1st line is 4-1=3. To win you should have 4 points in total. These 4 points can be earned by only striking 4 Good Numbers or 5 Good Numbers and 1 Bad Number. Similarly, other dividends can be kept. Basic concept is points have to be collected based on Good and Bad Numbers. Mines plays the role in this format of kukuba. Here, mines are present in A3, B1 etc. Mines will be different for different cards.
There could be various ways in which Mines can be used.
- Ignore: Ignore the blank cells.
- Strike: When a number is announced and it happens to be a Mine then 1 point has to be subtracted from total points. If it is a Good Number then 1 point has to be added. Recommended mines in a card is 6. One can have more or less mines also as per the game requirement.
- To give an example in detail, let us say:
- 1st line (or any line): 4 Points are required to win a line. Collect 4 points by striking all 4 (or 5) Good Numbers or 5 Good Numbers and 1 Bad Number.
- Full House: 12 Points have to be collected. It can be collected by having all 12 Good Numbers, 13 Good Numbers and 1 Bad Number, 14 Good Numbers and 2 Bad Numbers and so on.
- Miner: This is a new dividend. In case all your Mines have been striked you become a Great Miner.
A | B | C | D | E | F | G | H | I | |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | 11 | 24 | 32 | 45 | 52 | 73 | ||
2 | 5 | 12 | 25 | 35 | 54 | 75 | 84 | ||
3 | 8 | 18 | 26 | 39 | 49 | 68 | 76 |
two cards kukuba
Using the blank space to accommodate another card is Two Cards Kukuba. Hold single card but play 2 games on it. There are 2 sets of numbers present represented by different color or underscore. Two Cards can be played either by using 2nd set of numbers simultaneously (as 2nd card) or to play next round of game.
There could be various ways in which two cards can be used.
- Ignore: Ignore 1 set of numbers while playing 2nd set of numbers.
- Strike: When a number is announced strike it on your card if it is present in the set of numbers you are playing with. Play with Set 1 in 1st round of Game and with Set 2 in 2nd Round of Game or play with Set 1 and Set 2 as 2 different cards in one round of game only.
- To give an example in detail, let us say:
- 1st case: Strike plain numbers i.e. 1st Set of Numbers in 1st round. Underscore numbers i.e. 2nd Set of Numbers in 2nd Round.
- Case 2: Strike numbers from both sets 1 and 2 but consider them as different cards in same round of Game.
- Taking case 3: Use it as a big card of 30 numbers and play as Classic Game.
- The concept is simple, enjoy with more cards
A | B | C | D | E | F | G | H | I | J | |
---|---|---|---|---|---|---|---|---|---|---|
1 | 1 | 8 | 24 | 32 | 45 | 52 | 63 | 73 | 81 | 86 |
2 | 5 | 11 | 25 | 35 | 48 | 54 | 65 | 74 | 84 | 87 |
3 | 8 | 18 | 26 | 39 | 49 | 57 | 68 | 76 | 88 | 90 |