Various Patterns (winning criterias) of Swat Identity

Like we have various winning patterns in classical Tambola (some famous ones are Full House, 3 Lines, Corners etc.), something similar we have in Swat Identity. Below are some winning patterns. Game organiser can have all or some of these depending on number of prizes. He/She can think of other winning criterias as well.

identical SWAT (iSWAT)

Once Player finds a exact matching SWAT Identity card (or have found all such same cards depending on the game format) they have to call iSWAT.

3 SWAT

There are 4 attributes - Shape, Colour, Design, Position. Instead of matching all 4 attributes, 3 attributes have to be matched i.e. Shape, Colour and Design. Positions can be any.

Different SWAT

Not even a single Item should match at same Position e.g. if Card 1 at Position 1 has Square shape, Yellow Colour, Pattern Design then Card 2 shouldn't have any of these at Position 1. Same is applicable to all other 3 Positions.

Reverse SWAT

It is opposite of iSWAT. Not even a single Item should match at same Position e.g. if Card 1 at Position 1 has Square shape, Yellow Colour, Pattern Design then Card 2 shouldn't have any of these at Position 1. Same is applicable to all other 3 Positions. Also Square shape, Yellow Colour, Pattern Design shouldn't be present at any position of Card 2. Same Shape or Colour or Design shouldn't be present at Same Position and same set of Shape, Colour and Design shouldn't be present at any other position.